

Using the fragments, a Black Gate opens, allowing him to return to Britannia. Gathering five special pieces of Blackrock, the Avatar uses them to destroy the Titans and unlock enormous powers in himself. In order to escape, he learns all the magic schools, after consulting the Gods of Old. In fact, they see the Guardian and the Titans as saviours! The Avatar learns that the four Titans hold an iron grip over the world. But the people have no idea that the Guardian is responsible for their enslavement. The Guardian had mostly destroyed it many centuries ago with four of his underlings, Elemental Titans. Declaring that the Avatar would never manage to escape from it, the Guardian gloats that Britannia would be his very soon, then drops the Avatar into the sea. The Avatar is abducted by the Guardian at the end of Ultima VII Part Two and brought to this world, Pagan. Spoiler warning: Plot and/or ending details follow. The story is very mature, and deals with the dilemma that in order to escape, the Avatar, and therefore the player, has to accept that some evil things have to be done for the greater good. However, the positive aspect of the game is the story. The whole jumping-issue even caused Origin to write a patch. The world is smaller, with fewer characters, there are no portraits and less dialogue. The game is much more action-oriented than the other Ultimas. The Avatar is again alone, with no party. While technically, the game is well-developed compared to Ultima VII Part Two, with full digital sound and better music, even more realistic graphics and a simple physics engine, the gameplay did not sit well with many of the fans of the series.
